United States Parachute Association > Experienced Skydivers > SIM > Skydive School > CAT E

Category E (Explore)

Category at a Glance   |   Academics   |   Dive Flows   |   Quiz

2 jumps

DEPLOYMENT-INITIATION ALTITUDE

4,500 feet

In Category E, you Experiment with intentionally disorienting maneuvers: barrel roll, front loop, and back loop!

Category at a Glance

Advancement Criteria

Canopy Pre-Jump

  • Provide the ground winds and winds aloft for the day
  • Discuss time between groups and spotting techniques
  • Plan the spot accounting for exit separation, wind drift, and opening point
  • Plan your flight to the holding area and the pattern, including traffic avoidance
  • Discuss landing accuracy and choosing the landing target
  • Discuss two common flare techniques: staged (sweet spot) and continuous.
  • Train for sweet-spot drill
  • Train for stall-point drill

Academics

  • Read the Academics section for this category
  • Pass the category quiz at 100%
  • Train for exit and freefall
  • Expand on the causes of having two parachutes out and review high-wind landings
  • Identify the components, their functions, and potential malfunctions of your parachute system
  • Join USPA if you haven’t already

Canopy Debrief

  • Participate with spotting during jump run using SPACE
  • Practice finding the sweet spot
  • Practice finding the stall point (above 2,500 feet)
  • Perform a flare technique appropriate for your canopy
  • Land within 165 feet (50 meters) of your planned target without assistance (1st)
  • Land within 165 feet (50 meters) of your planned target without assistance (2nd)

Freefall Debrief

  • Perform a barrel roll, recovering within 5 seconds
  • Perform a back loop, recovering within 5 seconds
  • Perform a front loop, recovering within 5 seconds
  • Be cleared to jump without freefall supervision by recovering twice from intentional instability (barrel roll, back loop, or front loop from above) within 5 seconds

Academics

A. Exit & Freefall

For Review

You will perform a stable solo exit. Set up your position for the best launch that will present the front of your hips to the relative wind. Exit in a neutral position with your legs slightly extended for better stability. Maintain your arch as the relative wind changes from ahead to below after exit. As always, you can recover from exit and freefall instability by using HAALR, AIR, and the roll-out-of-bed technique.

New Stuff

In Category E, you will purposely experiment outside of the neutral stable position by performing barrel rolls, back loops, and front loops. When you recover from any two of these within 5 seconds, you qualify for self-supervision in freefall. The BSRs state: “All students must jump under the direct supervision of an appropriately rated USPA Instructor until demonstrating stability and heading control prior to and within 5 seconds after initiating two intentional disorienting maneuvers involving a back-to-earth presentation.” (Chapter 2-1.G.4)

Being cleared for self-supervision indicates that an instructor authorizes you to jump without direct oversight. However, an instructor or coach will still supervise your pre-jump preparations and must give you a gear check before boarding the aircraft. It is your responsibility to check your gear before you exit but it is highly recommended to do a mutual gear check with an experienced jumper before exiting. (see Chapter 4-4.A)

An analog altimeter may read high when it is in your burble during inverted positions such as loops and barrel rolls, so you may be lower than the altimeter indicates.

Barrel roll

The barrel roll is a fun maneuver, as well as the best technique for returning to a belly-to-earth position. Start the barrel roll in a neutral body position. Become narrow by bringing your knees together and stretching both arms out in front of your head. Keep your eyes on the horizon. Aggressively drive one arm across your chest in a punching motion to create momentum. Create a scissoring action with your arms and legs to twist around the imaginary axis that runs from your head to your feet. Recover by returning to the neutral body position. Relax and check your altimeter.

Back loops

The back loop is a dynamic maneuver that challenges you to use your entire body. Start the back loop by bringing your knees up into a sitting position. Stretch your arms out to the side and widen your leg stance. Next, push your legs out and look back in the direction of the loop. Keep your head back as you roll over until you see the horizon. Recover by returning to the neutral body position. Relax and check your altimeter.

Front loops

The front loop is also a dynamic maneuver that requires more aggressive action at the beginning and end. Start the front loop by forcefully bending at the waist while throwing your head forward toward your knees and tucking your legs in. Hold this position until you feel the wind in your face again. Recover by throwing your knees back out and returning to the neutral body position. Relax and check your altimeter.

B. Canopy

For Review

Before you meet with your instructor for your training, you can check ground winds and winds aloft and construct your flight plan so you’re ready to discuss it.

Review your traffic avoidance procedures: watch for other canopy traffic, especially upon entering the landing pattern. The most dangerous point of the pattern occurs when two jumpers who are flying in opposite directions on their base legs turn to final approach. The lower canopy has the right of way, but one jumper should not maneuver to assert right of way over another. It takes two people to have a collision, but only one to avoid it.

New Stuff

Flare techniques

Effective flare techniques vary depending on the design and size of a parachute, but the basics of flaring apply to any technique. You can refine your flare technique by expanding on the basics using the following strategies:

Being in the PLF position for landing allows you to maintain your heading and stay level in your harness during the landing flare. Except for small corrections on final approach, keep your toggles all the way up, in full glide, for 8 to 10 seconds before starting your flare. This will help the canopy produce more lift when you flare. Keep your chin level, looking at the point mid-way to the horizon, to better judge the flare height. Start the flare when your feet reach an altitude of approximately twice your height above the ground. Flare with your hands close to your body, bringing your elbows back as your hands come down. Continue to push your hands evenly down the side of your thighs to full arm extension. It is important to fully finish your flare. Finish with your feet approximately 12 inches above the ground. Hold the flare all the way down during a PLF or for a few steps after touch down.

Two common flare techniques are the continuous flare and the staged flare. Most larger canopies, those 220 square feet or more, flare effectively with either technique.

The continuous flare is one smooth motion that should take about the same time that it takes to count to five. You may count slower or faster depending on wind conditions or your sight picture. Regardless of the speed of your flare, you should time it to be smooth and consistent overall, responding to how your canopy is performing.

 The staged flare consists of points where you may pause during the flare stroke. The flare your instructor taught you may have two, three, or even more stages. Many canopies flare most effectively using a two-stage flare. The first stage of this two-stage flare is called the sweet spot, the point where your wing is in level flight. You can find the sweet spot several ways, including by noticing at what point in your flare the nose of your canopy is directly above you; or by locating where the locking loops on the steering lines are even with the steering-line rings on the riser. Note the position of your hands in relation to your body so you can find this spot again easily. Once you reach this point in your flare, pause and assess your height above the ground. Start the second stage of this two-stage flare when you are at the proper height to smoothly and fully finish the flare with your feet approximately 12 inches above the ground.

Locking Loop

Finding the sweet spot: Here, the locking loop on the steering lines are even with the steering-line ring on the riser.

Your instructor will determine the best flare technique for your canopy and practice with you for the landing on your next jump. You will practice finding the sweet spot above 2,500 feet on your next jump, even if you use a continuous flare for landing.

Stalls

A stall is an aerodynamic event where the wing loses its ability to produce lift. When a ram-air parachute stalls, it also loses pressurization, and the canopy will no longer be able to support the weight of the jumper. To avoid stalling close to the ground in a flare, you should know the stall point on any canopy you jump, especially if the canopy is new to you. For this reason, you need to perform all stall practice above your 2,500-foot decision altitude.

Too much input or input applied too abruptly using either the toggles or the rear risers can cause a stall. Applying too much input is associated with a slow-speed stall, where the canopy loses airspeed and eventually stalls. Applying input too abruptly is associated with a high-speed stall, where the stall occurs more suddenly and at a higher airspeed.

Before intentionally stalling with toggles, make sure your canopy is in full flight and flying straight. Slowly pull the toggles down to full arm extension until you feel the onset of the stall, a feeling similar to rocking back in a chair and falling backward. After holding the toggles all the way down for 5 to 6 seconds, the stall will develop further, and the canopy will become bowtie shaped. The air will leave the canopy, and you will begin descending at a high rate. Some student canopies are configured to prevent a toggle stall, so your canopy may not develop a full one. Recover from a fully developed toggle stall by slowly raising the toggles up a few inches until the canopy inflates and returns to slow flight. Avoid raising the toggles too quickly, which can cause the canopy to surge, dive, or spin into line twists.

Stalling using the rear risers works similarly, except that you need to pull down only 5 or 6 inches on both risers. For now, you will practice only toggle stalls; your B-license canopy training addresses rear-riser stalls.

C. Emergency Procedure Review

Two Open Canopies

You will review detailed procedures for having two canopies out with your instructor, expanding on your first-jump-course knowledge by looking at the guidance in Chapter 4: Recommendations for Everyone. A two-canopies-out malfunction can be caused by your AAD firing if you fail to deploy at the planned deployment altitude or by deploying your reserve without cutting away if you are below your 1,000-foot cutaway hard deck.

Procedures for High-Wind Landings

Winds can change from the time you leave the plane to when you are under canopy. If you land in high winds, PLF and then pull one toggle all the way in as quickly as possible until the canopy collapses. You risk injury when being dragged after landing in high winds. When you land and the canopy is dragging you and you cannot collapse it, disconnect your RSL, if possible, and cut away.

Your canopy may dive or collapse behind any obstacle that generates turbulence. Thus, if landing in high winds, plan your final approach and choose a landing spot with the least potential for turbulence and the greatest distance between you and any obstacle.

D. Equipment

Open-Parachute Orientation

If you have not already been involved in packing, you should begin packing lessons in this category. A rigger or instructor will expand on your knowledge of the parachute system by slowly opening a packed rig, highlighting how your parachute ideally deploys in a specific order. A malfunction happens when the deployment is delayed, halted, or happens out of sequence. You should identify your rig’s components, their functions during deployment, and how malfunctions might happen.

Potential Malfunctions

  • lost or unrecoverable deployment handle
  • hard pull
  • pack closure
  • pilot-chute hesitation
  • pilot chute in tow
  • premature deployment (hand deploy)
  • pilot-chute entanglement
  • bag lock
  • streamer
  • line over
  • fabric or line failure sufficient to interfere with control and flare
  • slider hang-up
  • control-line entanglement

Components

  • pilot chute, bridle, and collapsing system
  • deployment bag
  • pilot-chute attachment
  • top skin, bottom skin, ribs, and crossports
  • nose and tail (leading and trailing edges)
  • stabilizers and slider stops
  • A, B, C, D, and brake lines
  • line cascades, including brake lines
  • slider and slider grommets
  • connector links and link protectors
  • risers and toggles
  • AAD
  • standard RSL or MARD

RSL and MARD

A reserve static line (RSL) is a back-up safety device meant to automatically deploy the reserve canopy following a cutaway. On an RSL-equipped rig, one end of the RSL lanyard attaches to a main riser, and then the lanyard runs to the reserve ripcord cable, where the other end attaches. When the main risers depart following a cutaway, the RSL lanyard pulls the reserve pin and releases the reserve pilot chute, which deploys the reserve parachute. When the RSL includes a Main-Assisted Reserve Deployment (MARD) device, the RSL lanyard hooks to the reserve-pilot-chute bridle, which allows the departing main parachute to assist in extracting the reserve, speeding up its deployment. RSLs help to both ensure and speed up reserve deployment when fractions of a second matter; MARDS speed up the deployment even further. (See Chapter 4-3: Equipment for more details.)

USPA requires all students to use an RSL and recommends that all experienced jumpers use an RSL with a MARD. The RSL must be attached and routed correctly to function properly.

E. Standard Operating Procedures

According to the BSRs (Chapter 2-1 H), students are limited to jumping when surface winds are 14 mph or less. An S&TA may file a waiver for students to jump in higher winds. Licensed jumpers have no established wind limit, so they must exercise good judgment.

FAR 91.107 establishes that you must wear a seat belt during taxi, takeoff, and landing. Drop zones establish their own policies regarding the altitude at which you may remove your seat belt.

Review aircraft EPs from Category A. In an aircraft emergency, you can choose one of these actions: land in the plane, exit on your reserve, or exit on your main parachute. When choosing which action is appropriate, consider your drop zone’s policy on the altitude at which you take off your seat belt. If an aircraft emergency occurs below that altitude, land in the plane. Further, consider your decision altitude when choosing when you use your main rather than your reserve. If an aircraft emergency occurs above seat-belt-off altitude and below your decision altitude, use your reserve.

Spotting, Winds Aloft, Opening and Exit Points, Exit Separation, and SPACE

Previously, you learned that spotting is the process of selecting an exit point while accounting for the effect of winds aloft in freefall and during your canopy flight. The exit point is known as “the spot.” You will take a more active role in spotting by calculating the spot and participating during jump run. Determining the spot involves multiple steps, which include obtaining the winds-aloft information, calculating the effect of wind on your canopy flight and calculating your freefall drift.

Finding the Winds Aloft

Accurately determining the spot will allow you to arrive at your pattern-entry point at 900 feet. Ground winds are often not the same as winds at higher altitudes. Winds aloft cause jumpers to drift across the ground both when in freefall and under canopy. You must account for winds aloft to determine your ideal exit and opening points.

Use an app recommended by your instructor to find a winds-aloft report, which might look like this:

The data provided includes the altitude in feet above the ground (AGL), a heading in degrees indicating where the winds are coming from, and the wind speed in either mph or knots. You can convert knots to mph by multiplying by 1.15. Degrees are expressed as a position on a compass:

Keep in mind that the winds-aloft report is only a forecast and can differ from what you actually experience. To assess the accuracy of the forecasted winds, observe other jumpers’ opening points and canopy flights from the ground. Ask them about their flights and how the winds aloft affected their canopy flights.

Sample Winds-Aloft Report and Compass Headings

Sample Winds-Aloft Report and Compass Headings
Determining Opening Point

Using the winds-aloft report, first consider the effect of winds during canopy descent. A student canopy descends at approximately 1,000 feet per minute. We can convert the strength of the wind in miles per hour to distance drifted per minute by dividing by 60, like this:

AVERAGE WIND IN MILES PER HOUR

DISTANCE PER MINUTE (in miles)

60

1

30

1/2

20

1/3

15

1/4

10

1/6

5

1/12

To determine the opening point, start by calculating how many minutes you will spend under canopy from opening point to pattern-entry point.

For example, at a descent rate of 1,000 feet per minute, if you are open at 3,000 feet, your time from opening to pattern entry at 900 feet would be approximately two minutes.

Now, average the winds-aloft report for altitudes from 3,000 feet AGL to 1,000 feet AGL.

For example, if the reported winds aloft were:

1,000 ft: 260° at 10 mph
2,000 ft: 270° at 15 mph
3,000 ft: 280° at 20 mph

The average would be 270° at 15 mph.

To determine the distance of your drift from 3,000 feet to the pattern-entry point, find the average wind speed in the first column, multiply the distance per minute column by two minutes under canopy.

AVERAGE WIND IN MILES PER HOUR

DISTANCE PER MINUTE (in miles)

Example: DRIFT FROM 3,000 feet to 900-foot pattern entry.(approximately 2 minutes)

60

1

2 miles

30

1/2

1 mile

20

1/3

2/3 mile

15

1/4

1/2 mile

10

1/6

1/3 mile

5

1/12

1/6 mile

According to the above chart, from 3,000 feet to the pattern entry point, this 15-mph average translates to a ½ mile of drift. The direction 270° is wind from the west. Thus, the ideal opening point would be 1/2 mile to the west of the entry point of your landing pattern. Use an aerial map to determine a landmark at this calculated opening point. You can use your runway as a ruler to estimate the distance from your opening point to your pattern-entry point by converting your runway’s length to miles.

Determining Exit Point

After calculating the ideal opening point, which is the ideal spot to open your canopy, calculate the exit point, which is the ideal spot to leave the plane. This requires adding the drift experienced in freefall to the drift experienced under canopy.

Start by computing your time in freefall, where the first 1,000 feet takes approximately 10 seconds and each 1,000 feet after that takes approximately 5 seconds.

The example below uses 1 minute of freefall.

AVERAGE WINDS IN MILES PER HOUR

DISTANCE PER MINUTE (in miles)

60

1

30

1/2

20

1/3

15

1/4

10

1/6

5

1/12

Now, determine the average winds aloft during freefall. If the reported winds aloft were:

3,000 ft: 280° at 20 mph
6,000 ft: 290° at 27 mph
9,000 ft: 270° at 31 mph
12,000 ft: 240° at 42 mph

The average would be 270° at 30 mph.

According to the above chart, from 12,000 feet to 3,000 feet, this 30-mph average translates to a freefall drift of 1/2 mile in one minute of freefall. The direction 270° is wind from the west. Add this freefall drift distance on top of the opening point of 1/2 mile west, so the ideal exit point would be one mile to the west.

Participating in Jump Run

Establish what communication with the pilot you might use for spotting corrections or the go-ahead to open the door and jump. Commonly, jumpers use verbal or physical communication like hand signals, shoulder taps, or yelling “door!” for smaller aircraft, and electronic (e.g., spotting buttons) and lights for larger aircraft. Regardless, the pilot determines when the door may be opened and may prefer to operate the door.

Clearing your SPACE

Using the acronym SPACE can help you quickly remember what to look for while clearing your airspace before exiting.

SPACE

Skydivers

Exit separation between groups of skydivers is a critical part of clearing the space on exit and can change according to winds at altitude, size of the groups, and the skydiving disciplines they are engaging in. Generally, the stronger the winds aloft, the more time between groups is needed for proper exit separation.  Chapter 4-7 explains how to determine the time between exiting groups.

Planes

According to FAR 105.5, the jumper and the pilot are jointly responsible for making sure the space is clear of other planes before jumping.

Airport

Make sure you see the airport in the space below you and orient it to the direction of jump run. Ensure it is in the expected location based on your previously determined exit point.

Clouds

The FAA prohibits skydiving through or near clouds. Make sure the distance between clouds is sufficient according to what you learned in Category D.

Exit Light

In larger aircraft, wait for the green light to exit. In smaller aircraft, confirm with your pilot. At any time during jump run, the pilot may have to remove their OK for the jump due to traffic, instructions from air traffic control, or other reasons.

Category E Dive Flows

RED indicates Advancement Criteria
* indicates new skills

#1 BARREL ROLL/RECOVERY

SPOT (with assistance)

SOLO UNGRIPPED EXIT* play video

HAALR
BARREL ROLL*
(recover w/in 5 sec) HAALR

(repeat until 6,000’ no more)

4,500’ WAVE OFF and PULL

CANOPY CHECK - APT

LOCATE HOLDING AREA

SWEET-SPOT DRILL* play video

FLY PATTERN

FLARE and PLF if needed

#2 FRONT & BACK LOOPS

SPOT (with assistance)

CHOICE OF EXIT play video

HAALR
FRONT LOOP*
(recover w/in 5 sec) HAALR

BACK LOOP*
(recover w/in 5 sec) HAALR

(repeat until 6,000’ no more)

4,500’ WAVE OFF and PULL

CANOPY CHECK - APT

LOCATE HOLDING AREA

STALL-POINT DRILL*

FLY PATTERN

FLARE and PLF if needed

CANOPY DRILL #1: Sweet-Spot Practice*

  • Altitude–Position–Traffic
  • Full flight, flare to chest strap
    (or until steering-line locking loops are even with rings on riser)
    and hold
  • Is the nose of the canopy directly above? (meaning canopy is in level flight)
  • If not:
    • full flight for 10 seconds
    • flare to slightly lower than chest strap
    • hold and assess for level flight
  • If so:
    • note the position of your hands in relation to your body so you can find this sweet spot again
    • Full flight for 10 seconds
    • Practice full flare, pausing at sweet spot, then finish
  • Repeat if altitude and position permit
  • Stop all practice by 2,000 feet
  • Fly pattern and land within 165 feet (50 meters) of target
  • Measure your distance from the planned landing point

CANOPY DRILL #2: Toggle-Stall-Point Practice*

  • Check altitude, position, and traffic
  • From full flight, slowly pull the toggles down to full arm extension
  • Hold the toggles down for 5-6 seconds until you feel the onset of the stall, a feeling like rocking back in a chair and falling backward, which signals that you have found the stall point
  • As the stall develops further and the canopy begins to look like a bowtie, the air will leave the canopy, and you will begin descending at a high rate.
  • Recover from a fully developed toggle stall by slowly and symmetricallyraisingthe toggles up a few inches until the canopy inflates and returns to slow flight
  • Continue to raise the toggles up 6 inches at a time to return to full flight
  • Repeat if altitude and position permit
  • Stop all maneuvers above your decision altitude of 2,500 feet
  • Fly the planned pattern and land within 165 feet (50 meters) of target
  • Measure your distance from the planned landing point and log it
  • Note: Some student canopies are configured to prevent a toggle stall, so even with your toggles down at full arm extension for more than 5-6 seconds, a full toggle stall may not develop.
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