| Category F
|
|
|
Contents:
Introduction
Category F: Learning and Performance Objectives
A. Exit and freefall
B. Canopy
C. Emergency procedure review
D. Equipment
E. Rules and recommendations
F. Spotting and aircraft
Dive Flow
Quiz
Introduction
Tracking is a basic group skydiving skill that enables jumpers to gain sufficient freefall separation for a safe opening. It is such an important skill that the freefall training in this category is devoted entirely to tracking techniques.
To begin, while supervising yourself in freefall, you practice the basics of the delta position, the first step toward a flat track. The USPA Coach will evaluate and refine your tracking skills as part of the jumps in Categories G and H. Tracking evaluation is also part of the A-license check dive with the USPA Instructor.
Flying the canopy slowly and performing flat, altitude-conserving turns is an important skill that can help you out of a difficult landing approach in a tight area.
You'll learn more about how to handle aircraft emergency exit procedures independently. Emergency review includes power line recognition, avoidance, and landing procedures. During this category, former AFF students should make a practice clear and pull from 5,500 feet, followed by a clear-and-pull jump from 3,500 feet, as required for the A license.
By now, you're ready to learn how to pack and should begin working with a packing instructor. The staff continues to build your understanding of aircraft procedures on jump run with emphasis on separation between groups exiting on the same pass. You also learn the specific procedures for coordinating with the pilot or jumpmaster in the event of an aircraft emergency.
Back to top
Category F: Learning and Performance Objectives
- introduction to tracking
- two clear and pulls (former AFF students)
- braked turns, approaches, and landings
- extending the glide
- power-line landing review
|
- packing with assistance
- checking others' equipment
- procedures following inactivity
- winds aloft and the exit point
- separating groups during exit
|
|
|
|
| Exit and Freefall
|
|
|
A. Exit and freefall
1. Initiating track
a. First locate a point on the horizon.
b. Smoothly extend both legs fully to initiate forward motion.
c. Control in the delta and track positions:
(1) Dip one shoulder slightly in the direction of the turn to make heading corrections (instructor technique may differ).
(2) Make only small corrections.
d. Slowly extend your torso by stretching your shoulders toward your ears and flatten your arch.
e. Fully extend your arms to the side 90 degrees to your spine and level with your hips (instructor technique may vary).
2. Refining the track
a. Once establishing a heading in a positive forward dive, fully extend both legs with your knees locked and toes pointed.
b. Stiffen your body slowly into a slight reverse arch, pushing down and forward slightly with your shoulders, while keeping your hands level with your hips.
c. Continually adjust your body position to effectively meet the relative wind.
3. Tracking practice procedure
a. Experienced jumpers often allow only five to ten seconds to obtain adequate separation.
b. Practice entering and refining an on-heading track for five seconds, reversing direction, and repeating.
4. Tracking jump safety
a. Fly exactly perpendicular to the jump run to avoid others up and down the line of flight.
b. Always plan tracking dives with other groups in mind.
c. Learn to control a track on heading first, then develop techniques for pitch and speed.
5. Clear and pull (AFF students only - IAD and static-line students have already met the clear-and-pull requirement in Category C.)
a. A clear and pull is used for emergency exits and pre-planned low-altitude jumps.
b. Use a familiar, stable exit technique.
c. Present your hips to the relative wind and execute normal pull procedures (without wave-off) to deploy within five seconds of exit.
d. Expect the parachute to open in relation to the relative wind, not overhead as usual.
e. The sequence consists of a clear and pull from two altitudes:
(1) first from 5,500 feet
(2) once successful, from 3,500 feet
|
|
|
| Canopy
|
|
|
B. Canopy
1. Braked turns:
a. Performed correctly, braked turns provide the
quickest heading change with the least altitude lost.
b. A braked turn may be the best choice when a quick heading change
is needed.
(1) when suddenly encountering another jumper under
canopy or someone in the landing area
(2) recognizing an obstacle
(3) too low to recover from a full-flight turn
c. Practice braked turns.
(1) From the slowest speed at which the canopy
will fly, raise one toggle slightly to initiate a heading change
in the opposite direction.
(2) Try to change heading as quickly as possible without banking
or stalling.
2. Using brakes to attain the maximum glide and minimum
descent:
a. On lower-glide designs, the minimum descent may
begin nearer the half-braked position.
b. On higher-glide designs, the minimum descent may be nearer the
three-quarter braked position or just prior to a full stall (reverse
flight).
c. Some canopies achieve minimum descent using the back risers instead
of the toggles.
d. Minimum sustainable descent (float):
(1) allows the jumper to remain above other jumpers
on descent
(2) allows the canopy to cover a greater distance
3. Recognizing and adjusting for minimum descent and
maximum glide ("accuracy trick"):
a. Look ahead to the point on the ground that appears
not to rise or sink in your field of vision.
(1) Everything before that point appears to fall.
(2) Everything beyond it appears to rise.
(3) That point is the projected landing point on the canopy's current
glide slope.
b. Pull the toggles down slightly to see if the stationary
point moves farther away.
(1) If so, the glide slope has flattened.
(2) The canopy will cover more distance.
c. Repeat until the point begins to move closer,
then return to the maximum glide position that you have just determined.
4. When flying downwind in maximum glide:
a. As the winds decrease at lower altitudes, your
glide slope will degrade.
b. The actual landing area will be closer than you initially anticipated.
5. Increasing the glide when flying against the wind:
a. in lighter winds, may improve distance
b. in stronger winds, may slow the canopy too much and reduce its
upwind range
6. Braked pattern and landing approach
a. Fly one entire landing pattern in at least half
brakes, to determine the effect on glide path.
b. Plan for a change in glide slope.
(1) A lower-glide design may require a smaller
pattern when flown in brakes.
(2) A higher-glide design may require a bigger pattern when flown
in brakes; extend the final approach to avoid overshooting the target.
c. Fly final approach in quarter to half brakes.
d. Flare carefully from the braked position:
(1) Practice high to avoid a stall.
(2) To get the best flare may require a shorter, quicker stroke
initiated lower to the ground.
(3) The stall may occur more abruptly.
(4) Plan for a PLF.
e. A smaller canopy may descend too quickly in deep
brakes for a safe braked landing.
7. Accumulate two unassisted landings within 25 meters
of the planned target.
|
|
|
| Emergency procedure review
|
|
|
C. Emergency procedure review
1. Recognizing and avoiding power lines
a. Expect power lines along roads, between buildings, in paths in the forest, and in random places.
b. Scan every 500 feet of descent into an unfamiliar landing area and continually scan below 500 feet.
2. Power-line landing emergency procedures (training harness): Refer to Section 5-1 of this manual.
|
|
|
| Equipment
|
|
|
D. Equipment
1. Pack at least one parachute with the assistance
of a knowledgeable packer.
2. Discuss the most important points of packing:
Note: An FAA rigger is your best resource
for this discussion.
a. lines straight and in place in the center
of the completed pack job
b. slider up
c. tight line stows to prevent premature line deployment
3. Perform a pre-jump equipment check on another
jumper who is in full gear.
a. "check of threes" in the front
(1) three-ring assembly (and reserve static
line)
(2) three points of harness attachment for snap assembly and correct
routing, adjustment, and no twists
(3) three operation handles-main activation, cutaway, reserve
b. pin check back of system, top to bottom
(1) reserve pin at least halfway seated (and
automatic activation device on)
(2) main pin fully seated
(3) ripcord cable movement or correct bridle routing
(4) if collapsible pilot chute, check the indicator window
(5) activation handle in place
c. check personal equipment ("SHAGG")
(1) Shoes-tied, no hooks
(2) Helmet-fit and adjustment
(3) Altimeter-set for zero
(4) Goggles-tight and clean
(5) Gloves-lightweight and proper size
|
|
|
| Rules and Recommendations
|
|
|
E. Rules and recommendations
1. Study USPA BSRs applicable to USPA A-license holders, including Sections 2-1.B; F.2; G.2; H.1.a, 2, and 3; K.5; and L.
2. Study USPA recommendations on training following periods of inactivity, Section 5-2 of this manual.
|
|
|
| Spotting and Aircraft
|
|
|
F. Spotting and aircraft
Note: This section should be conducted by a jump pilot or USPA Instructor.
1. Acting without a rated USPA instructor during routine jump operations and aircraft emergencies
a. The person spotting the load usually serves as the jumpmaster.
b. In larger aircraft, the jumpmaster should establish an exclusive chain of communication with the pilot.
(1) A communication assistant should be able to communicate directly with the pilot and the jumpmaster simultaneously.
(2) Other jumpers should not get involved in communication among the pilot, communications assistant, and the jumpmaster.
2. Review of low-altitude exit procedures
a. The jumpmaster must determine if jumpers are over a safe landing area and communicate this information to the pilot.
b. Establish firm altitudes at which certain aircraft emergency decisions would be made (DZ policy):
(1) altitude below which all jumpers will land with the aircraft
(2) altitude below which all jumpers will jump using their reserves
(3) altitude below which all jumpers will jump and immediately use their main parachutes
c. Jumpers must maintain correct weight distribution in the aircraft, especially during emergency exit procedures.
3. The effect of the winds aloft on the exit point
a. Subtract the speed of the headwind on jump run (if flown into the wind) from the airspeed of the aircraft to determine the ground speed.
b. Jumpers first get thrown forward on exit (approximately 0.2 miles in calm winds, less with headwind) from residual aircraft speed and then fall straight down or blow toward the target.
c. The winds aloft will cause freefalling jumpers to drift according to the wind's strength and direction.
d. Winds generally diminish at lower altitudes.
e. Average the speed and the direction of the winds from exit altitude to 3,000 feet AGL to estimate freefall drift. See the example in Table 4-F.1 for a sea-level drop zone:
|
Altitude
|
Heading
|
Speed (mph) |
3,000
6,000
9,000
12,000
Average: |
250
260
270
290
270 |
07
14
16
23
15 |
|
(Note: 15 mph = 1/4 mile per minute)
|
(1) If flying jump run upwind, use the average heading of 270 degrees.
(2) Aircraft forward throw is approximately 1/8-1/4 mile upwind in the light-to-moderate headwind.
(3) Jumpers fall for one minute, drifting at 1/4 mile per minute for 1/4 mile of drift downwind.
(4) Since the forward throw and the freefall drift approximately cancel each other, the ideal exit point is almost straight over the ideal opening point in this example.
4. Group separation on jump run (see Section 5-7).
5. Perform all duties on jump run with minimum assistance, including-
a. operating the door (if the pilot allows)
b. monitoring progress during jump run
c. directing the pilot to the correct spot
d. choosing the correct exit point
|
|
|
|